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<title>FAQ - OnSync - Most recent</title>
<description>Get answers to common questions</description>
<link>http://www.digitalsamba.com/archive/ds3/support/faq</link>	<item>
		<title><![CDATA[OnSync Updates 21 OCTOBER 2008]]></title>
		<description><![CDATA[
<p>
<b>New Features</b><br />01.OnSync can now run in cluster, origin-edge mode.<br /><br /><b>Improvements/Fixes</b><br />02. Fixed slide progressions in recordings that use default content (API feature)<br />03. Added flag to PTT to set default behaviour (off/on, unlocked/on, locked)<br />04. Fixed double animation problem for converted PPTs<br />05. Flash Player 10 compatibility fix<br />06. Ghost user checking for recordings removed, avoids disconnect issue for recordings with excessive whiteboard use. </p>
]]></description>
		<link>http://www.digitalsamba.com/archive/ds3/support/faq/index.php?action=artikel&amp;cat=7&amp;id=177&amp;artlang=en</link>
		<pubDate>Thu, 30 Oct 2008 08:23:51 GMT</pubDate>
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		<title><![CDATA[I get "this script is running slowly" when joining OnSync. What can I do?]]></title>
		<description><![CDATA[
<p>In case this script appears we recommend clicking "Yes" (aborting the script) and attempting to refresh the page. If you are experiencing this symptom, it is best to not do anything else on your computer during connection to the OnSync service.</p><p> There are three primary reasons for this error:</p><ol><li>Your PC or Mac hardware is outdated, or</li><li>You are running an older/wrong version of Flash Player</li><li>You are on a Mac and are not keeping the browser window in focus during connection to the OnSync server</li></ol><p><b></b></p><p /><p><b>1. Your PC or Mac hardware is outdated</b></p><p>See: <a href="index.php?action=artikel&cat=3&id=11&artlang=en">What are the system requirements for OnSync clients?</a></p><p>If your system does not meet these requirements, please upgrade your hardware.</p><p /><p><b>2. You are running and older / wrong version of Flash Player</b></p><p>See <a href="index.php?action=artikel&cat=3&id=16&artlang=en">What plugins are required to run OnSync? Is ActiveX ...</a></p><p><b></b></p><p>If you find you are running an old version of Flash Player, please upgrade it. It is recommended you completely uninstall your flash player prior to installing a new version. Please follow this link to adobe's website for software and instructions:</p><p><a title="Unistalling flash player" target="_blank" href="http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14157">http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14157</a></p><p>Once you have uninstalled your flash player, please install the latest version by visiting:<a title="Download Flash Player" target="_blank" href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash"></a></p><p><a title="Download Flash Player" target="_blank" href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash">http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash</a><i></i></p><p><i>NOTE: Mac users please read this additional information.</i></p><p>Since
Flash Player version 9 there are two types of players available, one
for PowerPCs (PPC) and the other for Intel-based Macs. Running the PPC
version on an Intel-based Mac is very inefficient and will often cause
the "script running slowly" error message. </p><p>If you are using an Intel-based Mac, make sure you install the Universal Binary for Intel-based Macs.</p><p><b></b></p><p><b></b></p><p /><p><b>3. You are on a Mac and are not keeping the browser window in focus during connection to the OnSync server</b></p><p>OS X has integrated resource management which means that if you take focus off a window, in safari for example, system resources are moved to the application with focus. The reduced resources that OnSync has available if it is not in focus <i>during connection to the server</i> can cause this message to pop up. In fact it is quite likely to appear.<br /><br />The way to fix this is to make sure you keep the OnSync browser window in focus while you are connecting to OnSync - This means making sure the browser window loading OnSync is the active window on your computer. You can see the status of OnSync connection in the loading/splash screen. Once the message "Establishing connection..." disappears and is replaced by "Creating Workspace..." you can safely take the focus off the window.</p>]]></description>
		<link>http://www.digitalsamba.com/archive/ds3/support/faq/index.php?action=artikel&amp;cat=3&amp;id=110&amp;artlang=en</link>
		<pubDate>Fri, 05 Sep 2008 11:17:54 GMT</pubDate>
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		<title><![CDATA[Can I cluster OnSync servers? Can I deploy OnSync on the Adobe Flash Media Server Origin/Edge architecture?]]></title>
		<description><![CDATA[
<p>OnSync Enterprise Server Licenses can be deployed on the Adobe Flash Media Server Origin/Edge architecture thereby allowing almost unlimited scalabilty through load balancing, failover and clustering depending on your particular hardware and network restrictions and application requirements.<br /><br />You can strategically place Edge servers in particular parts of your corporate network to take any bandwidth bottlenecks into account and disseminate bandwidth intensive activity in a controlled manner.</p><p>A typical example would be a user emitting a webinar to a large, geographically dispersed audience. The video stream would pass from the user to his closest edge server straight to the origin server. The origin server would then disseminate the single stream to all edge servers which in turn would disseminate the stream to all users connected to the edge servers with each user being served by the edge server closest to them. The edge servers will therefore do the heavy lifting and alleviate the load on the origin server. This means that only a single stream will have to pass from one location to another before being disseminated to all users connected to the particular edge server and thereby allowing bandwidth optimized communications.</p><p>Edge servers will always connect to an origin server and any
information passed between clients will always pass via the origin
server. In some cases this may lead to slightly increased latency in live communications. Every deployment scenario differs in its particular restrictions and bottlenecks. The flexible nature of Origin/Edge architecture allows deployments to be optimized and create high user collaboration environments which otherwise would not be possible.<br /><br />The following figure shows the typical Edge/Origin architecture which may be used to connect large numbers of clients in different geographic locations:</p><p><a href="http://www.digitalsamba.com/support/faq/images/fms_origin_edge.png"><img width="335" vspace="0" hspace="0" height="257" border="0" alt="fms_origin_edge.png" style="width: 335px; height: 257px;" src="/support/faq/images/fms_origin_edge.png" /></a><br /><br /><font size="1">Source: http://www.adobe.com/de/products/flashmediaserver/pdfs/<br />fms_wp_ue.pdf</font><br /><br />Edge servers can also be chained to provide you with further flexibility in your deployment scenarios.<br /><br />Typically, only the communications server of OnSync will require clustering which carry the most bandwidth intensive activity. The webserver and (optional) document conversion server would typically not require clustering and be deployed in the same phsyical location as the origin server (although this is not a requirement).</p><p>Please note, special licensing conditions apply to Origin/Edge deployments and OnSync clusters, please <a title="Contact Us" href="www.digitalsamba.com/contact/">contact sales</a> for more information. Typically, Digital Samba will handle all installation and configuration of your Origin/Edge servers on your infrastructure together with your engineers.<br /><br />OnSync takes advantage of the Origin/Edge architecture provided by Adobe Flash Media Server 3 or later. Please refer to Adobe's documentation for more detailed information.<br /><br />Further reading:<br /><a title="fms_wp_ue.pdf" href="http://www.adobe.com/de/products/flashmediaserver/pdfs/fms_wp_ue.pdf">http://www.adobe.com/de/products/flashmediaserver/pdfs/<br />fms_wp_ue.pdf</a></p>]]></description>
		<link>http://www.digitalsamba.com/archive/ds3/support/faq/index.php?action=artikel&amp;cat=3&amp;id=176&amp;artlang=en</link>
		<pubDate>Tue, 05 Aug 2008 12:36:57 GMT</pubDate>
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		<title><![CDATA[What are the system requirements for OnSync servers?]]></title>
		<description><![CDATA[
<p><b>Communication server</b> </p><p>Hardware requirements:</p><ul><li>Intel® Pentium® 4, 3.2 GHz (Dual Xeon® or higher recommended)</li><li>2 GB of RAM (4GB or more recommended)</li><li>100MB of available disk space for installation, 80GB+ recommended for Content Storage</li><li>CD-ROM Drive (optional)</li><li>Gigabit Network Adapter</li><li>RAID Drive recommended</li></ul><p>Supported OS:</p><ul><li>Microsoft® Windows Server® 2003 SP1 (All 32-bit editions), or</li><li>Linux® Red Hat® 4 (32-bit only)</li></ul>
<p>Software requirements:</p><ul /><p><ul><li>Flash Media Interactive Server</li></ul></p><p><b></b></p><p /><p><b>Web server</b></p><p>Hardware requirements:</p><ul><li>Celeron, 2GHz</li><li>512 MB of RAM (1GB recommended)</li><li>100MB of available disk space for installation, 10GB+ recommended for Content Storage</li><li>CD-ROM Drive (optional)</li><li>Gigabit Network Adapter</li><li>RAID Drive (optional)</li></ul><p>Supported OS:</p><ul><li>Windows 2003 Server, or</li><li>Windows 2000 Server, or</li><li>Windows NT 4.0 Server (SP6 or later), or</li><li>Linux, or</li><li>Mac OSX</li></ul><p>Software requirements:</p><ul><li>Apache webserver (Apache 2 recommended)</li><li>PHP 4.3 or newer (PHP 5.x recommended)</li><li>MySQL 3.23 or newer</li></ul><p>For Linux installations please read "<a href="http://www.digitalsamba.com/pdf/Preparing_your_Linux_servers_for_OnSync.pdf" target="_blank">Preparing your Linux servers for OnSync</a>" (pdf, 41 kb)</p>
]]></description>
		<link>http://www.digitalsamba.com/archive/ds3/support/faq/index.php?action=artikel&amp;cat=3&amp;id=12&amp;artlang=en</link>
		<pubDate>Mon, 14 Jul 2008 07:12:20 GMT</pubDate>
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	<item>
		<title><![CDATA[CreditPacks explained]]></title>
		<description><![CDATA[
<p>Explanation of CreditPacks and the following terminology:</p><p /><p />
<p></p>

<table border="0" cellspacing="0" cellpadding="0" width="100%" style="font-size:10px;">
<tr>
  <td width="117" valign="top">
  <p><b>Variable</b></span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p align="center" style="text-align: left; "><b>Definitions</b></span></p>
  </td>
 </tr>
 <tr>
  <td width="117" valign="top">
  <p>Time Limit (minutes)</span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p>Total quantum of credit
  available in the pack, in terms of number of user minutes. A typical 1
  broadcaster + 9 viewer (aka 1b+9v) conference lasting 1 hour would consume
  600 minutes.</span></p><p></p>
  </td>
 </tr>
 <tr>
  <td width="117" valign="top">
  <p>Data Limit (GB)</span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p>Total quantum of credit
  available in the pack, in terms of number of total data traffic throughput on
  the server.</span></p>
  <p>In order to prevent abuse
  of the services which are offered and thereby prevent a negative effect on
  service performance for all users, Digital Samba has implemented certain
  Fair-Use Policy limits for all users @ <a href="http://www.digitalsamba.com/products/fair_use.php">http://www.digitalsamba.com/products/fair_use.php</a></span></p>
  <p>A similar limit is imposed
  on all packs purchased by partners. The limits are based on calculations on
  the transfer rates used by the top 5% of users which are responsible for more
  than half of the total data transfer.</span></p>
  <p>The following calculations
  serve as a guideline only and may vary depending on several variables such as
  video sizes selected and type of video signal being broadcast.</span></p>
  <p>A typical 1 broadcaster +9
  viewers (aka 1b+9v) conference lasting 1 hour at a widescreen / small video
  setting would consume around 400 to 450 MB of data traffic.</span></p>
  <p>Generally speaking,
  approximately 23 to 25 streams of 1 hour each consume around 1 GB of
  bandwidth. In order words, each stream consumes around 40 to 45 MB of data
  traffic per hour. This may vary on the video sizes selected in the
  application.</span></p>
  <p>Multi-way
  videoconferencing can use more bandwidth where the consumption is calculated
  at (bitrate * broadcasters<sup>2</sup>) + (broadcasters * bitrate * viewers).</span></p><p></p>
  </td>
 </tr>
 <tr>
  <td width="117" valign="top">
  <p>Validity Limit (days)</span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p>Total quantum of credit
  available in the pack, in terms of number of days the pack remains active and
  valid. A pack expires as soon as the validity period, in terms of days,
  elapses. The validity period starts with the Contract Start Date on the order
  form.</span></p><p></span></p><p></p>
  </td>
 </tr>
 <tr>
  <td width="117" valign="top">
  <p>Bandwidth Cap (Mbps)</span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p>Maximum concurrent server
  side bandwidth available. Expressed in Mbps = 1024 Kbps = 1,000,000 bits per second.</span></p>
  <p>Instead of a restrictive
  "number of concurrent users" limit, Digital Samba imposes a
  "maximum concurrent bandwidth" limit on the server side, allowing
  partners to work with numerous combinations. A typical 10-participant
  conference with 10 streams - 1 broadcaster in widescreen-small mode and 9
  viewers requires 768Kbps to 1 Mbps concurrent bandwidth</span></p>
  <p>For eg, Pack A with a
  limit of 10Mbps will allow …</span></p>
  <p>... one concurrent 1
  broadcaster +99 viewers (aka 1b+99v) conferences </span></p><p>OR</span></p>
  <p>... two concurrent 1
  broadcaster + 48 viewers (1b+48v) conferences</span></p><p>OR</span></p>
  <p>… ten concurrent
  1broadcaster + 9 viewer (aka 1b+9v) conferences.</span></p>
  <p><span class="Apple-style-span" style="font-family: Arial; "></span></p><p>Naturally, Pack C will
  allow 10 times as much. </span></p>
  <p>This is based on the
  assumption that there’s only 1 concurrent broadcaster only in small to medium
  sized video.</span></p>
  <p>If there is more than 1
  concurrent broadcaster, the bandwidth consumption increases dramatically
  because every single viewer needs to consume a separate multiple broadcasting
  stream.</span></p>
  <p>The formula for
  calculating total number of streams = (b X v) + (b X b). For example, a
  1b+14v conference = (14 X 1) + (1 X 1) = 15 streams. But a 2b+13v conference
  = (13 X 2) + (2 X 2) = 30 streams</span></p>
  <p>Broadcasting rights can be
  passed around in a conference and participants can take turns to be
  broadcasters one by one.<span>  </span>OnSync
  also supports multiple concurrent broadcasters.</span></p><p></p>
  </td>
 </tr>
 <tr>
  <td width="117" valign="top">
  <p>Storage Cap (GB)</span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p>Total server disk space
  available for storing conference files and recordings. This is a total
  quantum spread over all customers.</span></p>
  <p>Storage cap refers to the
  maximum disk space available to the partner pack.</span></p>
  <p>All presentations, files,
  etc. uploaded during a conference are permanently stored in that conference
  unless those files or that conference itself is explicitly deleted by the
  account holder.</span></p>
  <p>All recordings of
  conferences also consume a certain amount disk space based on several
  variables including but not limited to the video size selected, type of video
  broadcasted, amount of screen share activity.</span></p><p></p>
  </td>
 </tr>
 <tr>
  <td width="117" valign="top">
  <p>Divisibility (Customers)</span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p>Maximum number of unique
  customers, a partner is licensed to sign up in the pack.</span></p>
  <p>For example, Pack A allows
  a partner to sign up 10 different customers and up to 100 users. There is no
  limitation as to how these 10 customers use the total number of users
  contracted – Partner could decide to sign up 10 customers with a conference
  room capacity of 10 users each, or could decide to sign up 1 customer with a
  capcity of 82 users and 9 customers with a capacity of 2 users. Any
  denomination will work as long as the limit of paying customers is not exceeded.</span></p><p></p>
  </td>
 </tr>
 <tr>
  <td width="117" valign="top">
  <p>Users Contracted</span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p>Maximum number of users a
  partner can assign amongst his customers. This is a total quantum spread over
  all customers.</span></p>
  <p>Conference rooms when sold
  are associated with a user limit, defining the capacity of the conference
  room similar to a real word conference room. A Partner can choose how he
  splits these users amongst his customers but the total sold must never exceed
  this limit. Using Pack A as an example, if Partner has sold 5 accounts to
  clients with 20 users each Partner cannot sign up another client because the
  contracted users limit of 100 has been reached, even though the Divisibility
  (customers) limit would technically still allow signing up of further
  customers.</span></p><p></p>
  </td>
 </tr>
 <tr>
  <td width="117" valign="top">
  <p>Cost (Euros)</span></p>
  </td>
  <td valign="top" style="padding-bottom:10px;">
  <p>Net amount receivable by
  Digital Samba from partner in advance for buying the pack exclusive of
  applicable taxes/charges. Pack expires as soon as any one of the following 3
  limits is reached: Time, Data or Validity. Pack is bound by the following
  usage caps: Bandwidth, Storage, Divisibility and Users Contracted.</span></p><p></p>
  </td>
 </tr>
</table>

<p> </span></p>

<!--EndFragment-->


<p /><p>
</p>

]]></description>
		<link>http://www.digitalsamba.com/archive/ds3/support/faq/index.php?action=artikel&amp;cat=5&amp;id=175&amp;artlang=en</link>
		<pubDate>Mon, 07 Jul 2008 09:52:27 GMT</pubDate>
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